Will star citizen be vr supported update#
It is the biggest update for the viewer so far, the new features include over 50 new vehicles, VR support, ship-in-ship spawning all based on a newly developed and better optimized framework. Resolution will increase either way, but upscaling is always a cheap option if your graphics solution is not up to par. The Version 4.0 of my Star Citizen Ship Scale Viewer is now available. Crescent Bay is running on dual screens but it's unclear if CV1 will adopt that change or use a single display like DK2. It's not as pretty, but it doesn't need to be.įor CV1, however, we're looking at an optimal target at or above 90Hz/90FPS. Instead of using Microsoft’s DX12, Star Citizen. I can even get it running at a high enough framerate for my DK2 on my 770 by tuning my configuration enough. Cloud Imperium Games (CIG) was one of the early companies that announced DirectX 12 support, but the company has changed its mind on that API. Don't have to be running on max settings all the time. Also i don't think that first VR implementation will be a problem since there is no need in controllers, just put the picture through the set. CIG plans are - getting better FPS first, then everything else.
So, youd need to be able to run SC in 2x108075fps, which at the moment is not really possible on anything, not even duel 980s or titan xs, but thats mostly due to unoptimised coding (as its in alpha). They have some great capabilities in terms of hardware. Among such are HTC Vive and Oculus Rift headsets.
Will star citizen be vr supported Pc#
What devices can run VR A professional PC VR requires a PC and a specially equipped premises where the act of immersion in virtual reality will take place. Also, it's possible and playable right now (though not a good implementation since it's unofficial, relies on preexisting DK1 code, a variety of cfg tweaks, and a third party program for head tracking) with the DK2 if you turn down settings. You can run it in VR (kind of) with some fooling around even now, but you will need 3090 for that. For VR to effectively immerse you, you need it to be running at a constant 75fps+, otherwise you lose 'presence' which is bad. Star Citizen does not have official VR support currently. Two of the biggest limitations at the moment are draw call performance and video memory, which are already strained with SC and get way worse for rendering in stereo.
You typically get loads that are around 1.5-1.7x what you would normally. Load for the DK2 isn't going to be anywhere near that.